Collaboration Stages · Super Metal Slug Defense · 1/1

Energy100
Clear XP3,000
Base HP400,000
Map length5,500
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
DONALD MORDEN Boss 1 100% 450,000 11,500 Start
MARS PEOPLE 10 1000% 1,250 500 10s 4–10s
MARS PEOPLE 10 1000% 1,250 500 13.33s 6–18s
MARCO 3 1000% 15,000 1,250 20s 10–16.67s
ALLEN O'NEIL 1 1500% 90,000 9,000 40s
SV-001 1 1000% 75,000 4,000 60s
SV-001 1 1000% 75,000 4,000 66.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
MARCO Unlimited 1000% 15,000 1,250 Immediately 26.67–53.33s
MARS PEOPLE Unlimited 1000% 1,250 500 Immediately 16.67–33.33s
HUGE HERMIT 3 600% 360,000 6,666 Immediately 40s
SV-001 Unlimited 1000% 75,000 4,000 Immediately 66.67–100s
ALLEN O'NEIL 1 1500% 90,000 9,000 Immediately
MARCO 6 3×2 1000% 15,000 1,250 Immediately 0.07s
MARS PEOPLE 3 1000% 1,250 500 Immediately 0.07s
HI-DO Boss 1 100% 750,000 21,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.