Collaboration Stages · Rurouni Kenshin · 3/5

Energy80
Clear XP2,400
Base HP25,000
Map length4,500
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel 10 100% 80 30 6.67s 3.33–6.67s
B.B.Bunny 5 100% 500 50 3.33s 6.67–13.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 4 types
Squire Rel Unlimited 100% 80 30 after 33.33s 10–20s
B.B.Bunny Unlimited 100% 500 50 after 33.33s 20–40s
Squire Rel 20 100% 80 30 Immediately 1.67–3.33s
B.B.Bunny 10 100% 500 50 Immediately 3.33–6.67s
Sanosuke Sagara 1 10% 20,000 600 Immediately
Kenshin Himura Boss 1 20% 18,000 1,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.