Collaboration Stages · Battle with Madhead! · 4/5

Energy120
Clear XP14,400
Base HP150,000
Map length3,600
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessFloatingDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croco 5 600% 420 180 10s 2–6s
Squire Rel 5 600% 480 180 10s 2–6s
Mooth 1 600% 30,000 2,100 10s
Croco 5 600% 420 180 30s 4–12s
Squire Rel 5 600% 480 180 30s 4–12s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Doge Dark Unlimited 200% 10,000 4,000 Immediately 16.67–33.33s
Doge Dark 10 200% 10,000 4,000 after 10s 3.33–6.67s
Madhead 2 200% 60,000 6,000 Immediately 5–10s
Madhead 4 200% 60,000 6,000 after 20s 3.33–6.67s
Madhead 6 200% 60,000 6,000 after 40s 1.67–3.33s
The Face Boss 1 400% 399,996 8,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.