Collaboration Stages · Final Battle: EVA Unit-13 · 2/2

Energy150
Clear XP4,500
Base HP1,200,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRedAngelDarkAku

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
EVA Unit-13 Boss 1 100% 3,000,000 90,000 3.33s
Sir Seal 1 4000% 100,000 6,000 6.67s
Heavenly Hippoe 1 400% 220,000 7,200 33.33s
Shadow Boxer K 1 200% 160,000 9,994 60s
Aku Gory 1 200% 170,000 13,736 86.67s
Sir Seal 1 4000% 100,000 6,000 113.33s
Heavenly Hippoe 1 400% 220,000 7,200 146.67s
Shadow Boxer K 1 200% 160,000 9,994 180s
Aku Gory 1 200% 170,000 13,736 213.33s
Sir Seal 1 4000% 100,000 6,000 246.67s
Heavenly Hippoe 1 400% 220,000 7,200 286.67s
Shadow Boxer K 1 200% 160,000 9,994 326.67s
Aku Gory 1 200% 170,000 13,736 366.67s
Sir Seal Unlimited 4000% 100,000 6,000 406.67s 186.67s
Heavenly Hippoe Unlimited 400% 220,000 7,200 453.33s 186.67s
Shadow Boxer K Unlimited 200% 160,000 9,994 500s 186.67s
Aku Gory Unlimited 200% 170,000 13,736 546.67s 186.67s
Once base HP ≤ 90% 1 type
Sir Seal 1 4000% 100,000 6,000 Immediately
Once base HP ≤ 80% 1 type
Heavenly Hippoe 1 400% 220,000 7,200 Immediately
Once base HP ≤ 70% 1 type
Shadow Boxer K 1 200% 160,000 9,994 Immediately
Once base HP ≤ 60% 1 type
Aku Gory 1 200% 170,000 13,736 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.