Collaboration Stages · Vs Training Marmod · 1/5

Energy100
Clear XP3,000
Base HP50,000
Map length4,000
Max enemies8
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 1 type

Enemy Count Mag. HP Attack First Respawn
From the start 1 type
Enemy No.619 1 100% 60,000 2,000 10s
Once base HP ≤ 99% 1 type
Enemy No.619 2 100% 60,000 2,000 after 2s 23.33–26.67s
Enemy No.619 3 100% 60,000 2,000 after 1s 10–13.33s
Enemy No.619 Boss 1 1% 600 20 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.