Collaboration Stages · Be a Magical Girl II · 2/5

Energy75
Clear XP2,250
Base HP75,000
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Pigge 4 200% 3,000 240 Start 6.67–16.67s
Sir Seal 1 200% 5,000 300 30s
Sir Seal 1 200% 5,000 300 36.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 3 types
B.B.Bunny Unlimited 200% 1,000 100 Immediately 13.33–20s
Incubator 4 200% 6,000 400 Immediately 12–16s
Incubator 5 200% 6,000 400 Immediately 8s
One Horn 3 200% 30,000 1,000 Immediately 20s
B.B.Bunny Boss 1 100% 500 50 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.