Collaboration Stages · Street Fighter - HARD - · 6/12

Energy140
Clear XP4,200
Base HP320,000
Map length4,500
Max enemies8
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Hippoe 1 1500% 15,000 1,500 Start
Hippoe 1 1500% 15,000 1,500 13.33s
Hippoe 1 1500% 15,000 1,500 33.33s
Baa Baa 5 1500% 7,500 750 Start 10–16.67s
Croco 10 1500% 1,050 450 Start 6.67–10s
Croco Unlimited 1500% 1,050 450 66.67s 20–30s
Baa Baa Unlimited 1500% 7,500 750 66.67s 30–50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
E. Honda 1 100% 500,000 5,555 Immediately
Baa Baa 9 3×3 1500% 7,500 750 Immediately 0.07s
Croco 9 3×3 1500% 1,050 450 Immediately 0.07s
Rain D. 2 100% 90,000 4,547 Immediately 40s
Celeboodle 5 300% 27,000 15,000 Immediately 30–33.33s
Chun-Li Boss 1 100% 360,000 5,100 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.