Collaboration Stages · Street Fighter - EASY - · 12/12

Energy85
Clear XP2,550
Base HP50,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits RedTraitlessFloating

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
B.B.Bunny 5 400% 2,000 200 10s 6.67–13.33s
B.B.Bunny Unlimited 400% 2,000 200 60s 20–40s
Pigge 1 400% 6,000 480 13.33s
Pigge 1 400% 6,000 480 40s
Pigge 1 400% 6,000 480 46.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Gory 10 400% 4,000 320 Immediately 10–13.33s
Gory 5 400% 4,000 320 Immediately 16.67–20s
Teacher Bear 1 400% 12,000 4,000 Immediately
M. Bison Boss 1 13% 41,600 780 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.