Collaboration Stages · Manbosaki Strikes! · 11/12

Energy120
Clear XP2,280
Base HP900,000
Map length3,200
Max enemies30
Spawn interval0.03s
Enemy traits FloatingRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Ayumi Manbosaki Boss 1 1557% 3,736,800 86,491 5s
Sardine 10 5229% 6,274 1,568 6.67s 3.33–6.67s
Squid 10 5229% 4,706 941 10s 3.33–6.67s
Sardine 10 5229% 6,274 1,568 56.67s 2.67–5.33s
Squid 10 5229% 4,706 941 60s 2.67–5.33s
Sardine 10 5229% 6,274 1,568 96.67s 2–4s
Squid 10 5229% 4,706 941 100s 2–4s
Sardine Unlimited 5229% 6,274 1,568 60s 10–20s
Squid Unlimited 5229% 4,706 941 66.67s 10–20s
Young Man Mola Unlimited 5229% 52 18,824 20s 20–26.67s
Mola King 9 3486% 104,580 104,580 26.67s 26.67s
Tasmanian Giant Crab 3 5229% 130,725 13,072 20s 2–4s
Tasmanian Giant Crab 3 5229% 130,725 13,072 80s 1.33–2.67s
Tasmanian Giant Crab 3 5229% 130,725 13,072 80.67s 1.33–2.67s
Tasmanian Giant Crab 3 5229% 130,725 13,072 160s 0.67–1.33s
Tasmanian Giant Crab 3 5229% 130,725 13,072 160.67s 0.67–1.33s
Tasmanian Giant Crab 3 5229% 130,725 13,072 161.33s 0.67–1.33s
Tasmanian Giant Crab Unlimited 5229% 130,725 13,072 240s 50–100s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.