Collaboration Stages · MIKU CHERRY · 3/3
Energy300
Clear XP9,000
Base HP400,000
Map length6,000
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 100% | 1 | 1 | Start | 6.67–13.33s |
| | Unlimited | 100% | 3,000 | 1,500 | 3.33s | 6.67–13.33s |
| | 2 | 100% | 72,000 | 3,200 | 3.33s | 40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 15 | 100% | 3,000 | 1,500 | Immediately | 10s |
| | 15 | 100% | 3,000 | 1,500 | Immediately | 1–2s |
| | 2 | 100% | 72,000 | 3,200 | Immediately | 13.33s |
| | 4 | 100% | 72,000 | 3,200 | Immediately | 33.33s |
| | 2 | 100% | 100,000 | 15,000 | Immediately | 30s |
| | 1 | 200% | 200,000 | 13,000 | Immediately | — |
| | 1 | 100% | 150,000 | 20,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Speed Up ×4 16.67%
Treasure Radar ×2 16.67%
Rich Cat ×2 16.67%
Cat CPU ×4 16.67%
Cat Jobs ×2 16.67%
Sniper the Cat ×2 16.67%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.