Collaboration Stages · New Challenger · 1/1

Energy200
Clear XP36,000
Base HP240,000
Map length4,500
Max enemies16
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge 8 600% 540 48 Start 5–15s
Snache 8 600% 600 90 Start 5–15s
Doge Unlimited 600% 540 48 83.33s 15–30s
Snache Unlimited 600% 600 90 83.33s 15–30s
Gory 1 600% 6,000 480 20s
Jackie Peng 1 600% 7,800 480 45s
Jackie Peng 1 600% 7,800 480 51.67s
Jackie Peng 1 600% 7,800 480 56.67s
Jackie Peng 1 600% 7,800 480 60s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Zoge Unlimited 100% 15,000 1,800 Immediately 26.67–40s
Znache 8 100% 16,000 2,000 Immediately 13.33–20s
Zackie Peng 4 100% 42,000 8,000 Immediately 20–30s
Zory 1 100% 50,000 3,789 Immediately
Dhalsim Boss 1 100% 240,000 13,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.