Collaboration Stages · Street Fighter (Hard) · 1/8
Energy150
Clear XP4,500
Base HP200,000
Map length4,000
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessAngelDarkRed
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 600% | 540 | 48 | Start | 40–60s |
| | Unlimited | 600% | 540 | 48 | 60s | 20–40s |
| | 8 | 100% | 13,000 | 1,550 | 30s | 5–10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 100% | 13,000 | 1,550 | Immediately | 20–30s |
| | Unlimited | 200% | 10,000 | 4,000 | Immediately | 20–30s |
| | 1 | 80% | 288,000 | 4,080 | Immediately | — |
| | 3 | 100% | 13,000 | 1,550 | Immediately | 0.07s |
| | 3 | 200% | 10,000 | 4,000 | Immediately | 0.07s |
| | 3 | 600% | 540 | 48 | Immediately | 0.07s |
| | 1 | 80% | 600,000 | 6,400 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.