Collaboration Stages · Street Fighter (Normal) · 6/8

Energy125
Clear XP3,750
Base HP100,000
Map length5,600
Max enemies20
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel 3 400% 320 120 Start 3.33–6.67s
Kang Roo 1 400% 16,000 1,000 6.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Squire Rel Unlimited 400% 320 120 Immediately 10s
Kang Roo 3 400% 16,000 1,000 Immediately 40s
Blanka Boss 1 25% 40,000 3,250 Immediately
Dhalsim 1 25% 60,000 3,375 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.