Illuminating Flame
Iron CycloneCollaboration Stages · Street Fighter (Normal) · 1/8
Energy100
Clear XP3,000
Base HP30,000
Map length4,000
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 1 | 150% | 1,950 | 120 | Start | — |
| | 3 | 150% | 750 | 75 | 20s | 6.67–10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 150% | 750 | 75 | Immediately | 6.67–10s |
| | 3 | 150% | 22,500 | 750 | Immediately | 26.67s |
| | 1 | 7% | 25,200 | 357 | Immediately | — |
| | 1 | 7% | 16,800 | 945 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.