Collaboration Stages · Street Fighter (Easy) · 5/8
Energy70
Clear XP2,100
Base HP6,500
Map length3,700
Max enemies6
Spawn interval0.03s
Enemy traits Traitless
Boss
Enemies 4 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 10 | 100% | 100 | 15 | Start | 13.33–16s |
| | 5 | 100% | 100 | 15 | 3.33s | 26.67–32s |
| | 1 | 100% | 1,300 | 80 | 13.33s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | Unlimited | 100% | 1,300 | 80 | Immediately | 26.67–30s |
| | 5 | 100% | 100 | 15 | Immediately | 9.33–12s |
| | 1 | 2% | 7,200 | 102 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.