Catamin Stages · The Great Diablo · 1/1

Energy1,002
Clear XP3,800
Base HP1,666,666
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits AkuRed

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Aku Cyclone Boss 1 100% 1,666,666 6,666 6.67s
Cerberus Kids Unlimited 400% 10,000 10,000 10s 10–16.67s
Aku Doge 10 400% 18,000 8,800 20s 20–26.67s
Aku Gory 5 200% 170,000 13,736 33.33s 30–36.67s
Ginger Snache 3 200% 24,000 3,600 60s 20–23.33s
Ginger Snache 3 200% 24,000 3,600 120s 20–23.33s
Aku Gory 2 200% 170,000 13,736 146.67s 36.67–43.33s
Ginger Snache 3 200% 24,000 3,600 180s 20–23.33s
Once base HP ≤ 75% 1 type
Aku Gory 3 200% 170,000 13,736 Immediately 3.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.