Catamin Stages · XP Megablitz! · 1/1
Energy1,003
Clear XP120,000
Base HP770,000
Map length4,000
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessDarkFloating
Boss
-
Le'noir 100% magnification HP460,000 Attack16,000 AppearsBase HP ≤ 90% -
Doge Dark 10% magnification HP500 Attack200 AppearsBase HP ≤ 90% -
Bun Bun Black 200% magnification HP1,555,554 Attack11,994 AppearsBase HP ≤ 90% -
Bun Bun Black 200% magnification HP1,555,554 Attack11,994 AppearsBase HP ≤ 90% -
Director Kurosawah 100% magnification HP200,000 Attack18,763 Appearsafter 53.33s
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 200% | 400 | 40 | 13.33s | 2–10s |
| | Unlimited | 100% | 175,000 | 6,497 | 53.33s | 53.33–80s |
| | 1 | 100% | 200,000 | 18,763 | 53.33s | — |
| | 3 | 200% | 160,000 | 9,994 | 53.33s | 0.67–2s |
| | Unlimited | 800% | 40,000 | 16,000 | 36.67s | 12–20s |
| | 3 | 800% | 40,000 | 16,000 | 33.33s | 0.67–2s |
| | 1 | 100% | 175,000 | 6,497 | 6.67s | — |
| | 1 | 3000% | 300,000 | 30 | 900s | — |
| Once base HP ≤ 90% 4 types | ||||||
| | Unlimited | 200% | 80,000 | 6,246 | Immediately | 10–20s |
| | 10 | 200% | 80,000 | 6,246 | Immediately | 0.67–1.33s |
| | Unlimited | 800% | 40,000 | 16,000 | Immediately | 2–8s |
| | 10 | 800% | 40,000 | 16,000 | Immediately | 0.07–0.33s |
| | 1 | 100% | 460,000 | 16,000 | Immediately | — |
| | 1 | 10% | 500 | 200 | Immediately | — |
| | 2 1×2 | 200% | 1,555,554 | 11,994 | Immediately | 6.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.