Uncanny Legends · Pararila Peninsula · 6/6

Energy210
Clear XP7,980
Base HP1,000,000
Map length4,000
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessAngelRelicFloatingAlien

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Those Guys 10 4000% 8,000 800 Start 6.67–10s
Squire Rel 10 4000% 3,200 1,200 6.67s 6.67–10s
Mr. Angel 10 200% 27,000 3,200 20s 6.67–10s
Once base HP ≤ 99% 9 types
Sir Rel 6 100% 50,000 12,500 Immediately 13.33–20s
M. Ost 1 100% 1,360,000 9,000 Immediately
Mr. Angel 6 3×2 200% 27,000 3,200 Immediately 0.07s
Squire Rel 6 3×2 4000% 3,200 1,200 Immediately 0.07s
Those Guys 6 3×2 4000% 8,000 800 Immediately 0.07s
Angelic Gory 4 300% 294,000 16,701 Immediately 20–26.67s
Heavenly Hippoe 6 400% 220,000 7,200 Immediately 13.33–20s
Angelic Sleipnir 1 250% 907,500 5,617 Immediately
Cli-One Boss 1 1600% 1,920,000 22,400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.