Uncanny Legends · Sacred Forest · 1/1

Energy300
Clear XP11,400
Base HP3,000,000
Map length4,000
Max enemies6
Spawn interval0.03s
Enemy traits RelicColossusTraitlessBehemoth

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
Enemy No.632 1 100% 3,000,000 0 0.07s
Zero Luza Boss 1 100% 4,000,000 160,000 6.67s
Squire Rel 3 4000% 3,200 1,200 6.67s 2–4s
Sir Rel 2 150% 75,000 18,750 13.33s 4–6s
Relic Doge Unlimited 150% 112,500 18,000 26.67s 26.67–30s
Wild Doge 10 200% 110,000 33,000 40s 43.33–50s
Sir Rel Unlimited 150% 75,000 18,750 80s 76.67s
Sir Rel Unlimited 150% 75,000 18,750 80.67s 76.67s
Bore Jr. 5 150% 83,250 35,250 113.33s 76.67–83.33s
Sir Rel Unlimited 150% 75,000 18,750 234.67s 76.67s
Celeboodle 1 100% 9,000 5,000 after 50 kills
Celeboodle 1 100% 9,000 5,000 after 130 kills
Celeboodle 1 100% 9,000 5,000 after 240 kills
Celeboodle 1 100% 9,000 5,000 after 370 kills
Celeboodle Unlimited 100% 9,000 5,000 after 500 kills 66.67–73.33s
Once base HP ≤ 75% 1 type
Sir Rel 6 150% 75,000 18,750 Immediately 2–4s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.