Uncanny Legends · Bazaar of the Pirate King · 6/6

Energy260
Clear XP9,880
Base HP1,200,000
Map length4,900
Max enemies10
Spawn interval0.03s
Enemy traits AngelColossusTraitlessDarkRedAlienZombieRelic

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Enemy No.522 3 40000% 1,200,000 400 Start 0.07s
Great Angel Chibinel 1 200% 320,000 9,000 10s
Those Guys Unlimited 4000% 8,000 800 16.67s 6.67–10s
Doge Dark 10 1200% 60,000 24,000 20s 20–23.33s
Johnnyleon 1 100% 3,000,000 3,500 33.33s
J.J. Jackrabbit 5 200% 130,000 18,000 43.33s 43.33–46.67s
M. Ost 1 100% 1,360,000 9,000 80s
Great Angel Chibinel 2 200% 320,000 9,000 93.33s 53.33–60s
Once base HP ≤ 75% 1 type
J.J. Jackrabbit 5 200% 130,000 18,000 Immediately 1–2s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.