Uncanny Legends · Spacetime Distortion · 5/6

Energy200
Clear XP7,600
Base HP1,500,000
Map length5,000
Max enemies9
Spawn interval0.03s
Enemy traits FloatingTraitlessAngelDarkRedAku

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Li'l Bun Bun Boss 1 1500% 449,955 16,875 20s
Doge Unlimited 4000% 3,600 320 Start 6.67–13.33s
Snache Unlimited 4000% 4,000 600 Start 10–16.67s
Those Guys Unlimited 4000% 8,000 800 Start 13.33–20s
Once base HP ≤ 99% 9 types
Gabriel Unlimited ×2 500% 65,000 7,750 Immediately 33.33–40s
Those Guys 10 2×5 4000% 8,000 800 Immediately 0.07s
Snache 10 2×5 4000% 4,000 600 Immediately 0.07s
Doge Dark Unlimited ×2 1200% 60,000 24,000 Immediately 33.33–40s
Croco 10 2×5 4000% 2,800 1,200 Immediately 0.07s
Ginger Snache Unlimited ×2 500% 60,000 9,000 Immediately 33.33–40s
Aku Doge Unlimited ×2 600% 27,000 13,200 Immediately 8.33–10s
Those Guys 3 4000% 8,000 800 Immediately 0.07s
Snache 3 4000% 4,000 600 Immediately 0.07s
Doge 3 4000% 3,600 320 Immediately 0.07s
Aku Doge 2 1×2 600% 27,000 13,200 Immediately 8.33–10s
Mecha-Bun Boss 1 100% 3,000,000 22,222 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.