Uncanny Legends · The Devils' Academy · 5/6

Energy200
Clear XP7,600
Base HP900,000
Map length5,200
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessFloatingDarkAngelAlien

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Unlimited 4000% 3,600 320 Start 3–20s
Snache Unlimited 4000% 4,000 600 Start 3–20s
Duche 1 800% 320,000 8,000 10s
Baa Baa Unlimited 4000% 20,000 2,000 20s 4–20s
Owlbrow Unlimited 1200% 120,000 36,000 40s 20–40s
Gory Dark 1 300% 120,000 9,369 60s
Once base HP ≤ 99% 7 types
Gory Dark Unlimited 300% 120,000 9,369 Immediately 20–26.67s
Youcan 1 1200% 600,000 39,996 Immediately
Baa Baa 2 4000% 20,000 2,000 Immediately 0.07s
Snache 3 4000% 4,000 600 Immediately 0.07s
Owlbrow 3 1200% 120,000 36,000 Immediately 1–4s
Kory 3 600% 720,000 8,400 Immediately 3.33–10s
Doge Boss 1 100% 90 8 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.