Higher Score

Challenge Mode · Challenge · 1/1

Base HP100,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessDarkFloatingRed

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Squire Rel Unlimited 100% 80 30 Start 10–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Kang Roo 2 100% 4,000 250 Immediately 0.07s
Kang Roo 8 100% 4,000 250 Immediately 2–4s
Once base HP ≤ 90% 3 types
Assassin Bear 1 100% 550 3,000 Immediately
Mooth 2 1×2 100% 5,000 350 Immediately 0.07s
Those Guys Unlimited 100% 200 20 Immediately 1–2s
Once base HP ≤ 85% 1 type
Shy Boy 1 100% 35,000 500 Immediately
Once base HP ≤ 60% 3 types
Squire Rel Unlimited 100% 80 30 Immediately 1–2s
Shy Boy 2 1×2 100% 35,000 500 Immediately 0.07s
The Face 1 100% 99,999 2,000 Immediately
Once base HP ≤ 10% 1 type
Assassin Bear 1 100% 550 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.