乱闘!サーヴァント大襲来!

Ranking Dojo Stages · Arena of Honor · 1/1

Energy30
Base HP9,999,999
Map length4,200
Max enemies12
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseDarkTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 9 types
Gory Dark 3 600% 240,000 18,738 0.07s 3.33–6.67s
Gilgamesh Boss 1 190% 2,850,000 28,500 0.07s
Saber Boss 1 400% 1,600,000 32,000 0.07s
Doge Dark 3 1600% 80,000 32,000 0.07s 1.67–3.33s
Archer Boss 1 400% 1,200,000 22,220 0.07s
Lancer Boss 1 400% 960,000 20,000 0.07s
Squire Rel 10 6000% 4,800 1,800 0.07s 3.33–6.67s
True Assassin 1 400% 480,000 6,000 0.07s
Rider Boss 1 400% 800,000 24,000 0.07s
Gory Dark 3 600% 240,000 18,738 0.07s 3.33–6.67s
Gilgamesh Boss 1 170% 2,550,000 25,500 0.07s
Saber Boss 1 380% 1,520,000 30,400 0.07s
Doge Dark 3 1600% 80,000 32,000 0.07s 1.67–3.33s
Archer Boss 1 380% 1,140,000 21,109 0.07s
Lancer Boss 1 380% 912,000 19,000 0.07s
Squire Rel 10 6000% 4,800 1,800 0.07s 3.33–6.67s
True Assassin 1 380% 456,000 5,700 0.07s
Rider Boss 1 380% 760,000 22,800 0.07s
Gory Dark 3 600% 240,000 18,738 0.07s 3.33–6.67s
Gilgamesh Boss 1 150% 2,250,000 22,500 0.07s
Saber Boss 1 360% 1,440,000 28,800 0.07s
Doge Dark 3 1600% 80,000 32,000 0.07s 1.67–3.33s
Archer Boss 1 360% 1,080,000 19,998 0.07s
Lancer Boss 1 360% 864,000 18,000 0.07s
Squire Rel 10 6000% 4,800 1,800 0.07s 3.33–6.67s
True Assassin 1 360% 432,000 5,400 0.07s
Rider Boss 1 360% 720,000 21,600 0.07s
Gory Dark 3 600% 240,000 18,738 0.07s 3.33–6.67s
Gilgamesh Boss 1 130% 1,950,000 19,500 0.07s
Saber Boss 1 340% 1,360,000 27,200 0.07s
Doge Dark 3 1600% 80,000 32,000 0.07s 1.67–3.33s
Archer Boss 1 340% 1,020,000 18,887 0.07s
Lancer Boss 1 340% 816,000 17,000 0.07s
Squire Rel 10 6000% 4,800 1,800 0.07s 3.33–6.67s
True Assassin 1 340% 408,000 5,100 0.07s
Rider Boss 1 340% 680,000 20,400 0.07s
Gory Dark 3 600% 240,000 18,738 0.07s 3.33–6.67s
Gilgamesh Boss 1 110% 1,650,000 16,500 0.07s
Saber Boss 1 320% 1,280,000 25,600 0.07s
Doge Dark 3 1600% 80,000 32,000 0.07s 1.67–3.33s
Archer Boss 1 320% 960,000 17,776 0.07s
Lancer Boss 1 320% 768,000 16,000 0.07s
Squire Rel 10 6000% 4,800 1,800 0.07s 3.33–6.67s
True Assassin 1 320% 384,000 4,800 0.07s
Rider Boss 1 320% 640,000 19,200 0.07s
Gory Dark 3 600% 240,000 18,738 0.07s 3.33–6.67s
Gilgamesh Boss 1 90% 1,350,000 13,500 0.07s
Saber Boss 1 300% 1,200,000 24,000 0.07s
Doge Dark 3 1600% 80,000 32,000 0.07s 1.67–3.33s
Archer Boss 1 300% 900,000 16,665 0.07s
Lancer Boss 1 300% 720,000 15,000 0.07s
Squire Rel 10 6000% 4,800 1,800 0.07s 3.33–6.67s
True Assassin 1 300% 360,000 4,500 0.07s
Rider Boss 1 300% 600,000 18,000 0.07s
Gory Dark 3 500% 200,000 15,615 0.07s 3.33–6.67s
Gilgamesh Boss 1 75% 1,125,000 11,250 0.07s
Saber Boss 1 250% 1,000,000 20,000 0.07s
Doge Dark 3 1400% 70,000 28,000 0.07s 1.67–3.33s
Archer Boss 1 250% 750,000 13,887 0.07s
Lancer Boss 1 250% 600,000 12,500 0.07s
Squire Rel 10 5000% 4,000 1,500 0.07s 3.33–6.67s
True Assassin 1 250% 300,000 3,750 0.07s
Rider Boss 1 250% 500,000 15,000 0.07s
Gory Dark 3 400% 160,000 12,492 0.07s 3.33–6.67s
Gilgamesh Boss 1 60% 900,000 9,000 0.07s
Saber Boss 1 250% 1,000,000 20,000 0.07s
Doge Dark 3 1200% 60,000 24,000 0.07s 1.67–3.33s
Archer Boss 1 250% 750,000 13,887 0.07s
Lancer Boss 1 250% 600,000 12,500 0.07s
Squire Rel 10 4000% 3,200 1,200 0.07s 3.33–6.67s
True Assassin 1 200% 240,000 3,000 0.07s
Rider Boss 1 200% 400,000 12,000 0.07s
Gory Dark 3 300% 120,000 9,369 0.07s 3.33–6.67s
Gilgamesh Boss 1 45% 675,000 6,750 0.07s
Saber Boss 1 150% 600,000 12,000 0.07s
Doge Dark 3 1000% 50,000 20,000 0.07s 1.67–3.33s
Archer Boss 1 150% 450,000 8,332 0.07s
Lancer Boss 1 150% 360,000 7,500 0.07s
Squire Rel 10 3000% 2,400 900 0.07s 3.33–6.67s
True Assassin 1 100% 120,000 1,500 0.07s
Rider Boss 1 100% 200,000 6,000 0.07s
Gory Dark 3 200% 80,000 6,246 0.07s 3.33–6.67s
Gilgamesh Boss 1 30% 450,000 4,500 0.07s
Saber Boss 1 100% 400,000 8,000 0.07s
Doge Dark 3 400% 20,000 8,000 0.07s 1.67–3.33s
Archer Boss 1 150% 450,000 8,332 0.07s
Lancer Boss 1 150% 360,000 7,500 0.07s
Squire Rel 10 1200% 960 360 0.07s 3.33–6.67s
True Assassin 1 60% 72,000 900 0.07s
Rider Boss 1 60% 120,000 3,600 0.07s
Gory Dark 2 100% 40,000 3,123 0.07s 6.67–10s
Gilgamesh Boss 1 15% 225,000 2,250 0.07s
Squire Rel 8 400% 320 120 0.07s 3.33–6.67s
Saber Boss 1 30% 120,000 2,400 0.07s
Doge Dark 5 100% 5,000 2,000 0.07s 10–16.67s
Lancer Boss 1 40% 96,000 2,000 0.07s
Archer Boss 1 25% 75,000 1,388 0.07s
Squire Rel 15 100% 80 30 0.07s 1.67–3.33s
True Assassin Boss 1 10% 12,000 150 0.07s
Squire Rel 5 100% 80 30 0.07s 3.33–6.67s
Rider Boss 1 3% 6,000 180 0.07s
Once base HP ≤ 0% 2 types
Enemy No.283 Boss 1 100% 100 999,999 Immediately
Squire Rel Unlimited 100% 80 30 Immediately 10–20s
Squire Rel Unlimited 100% 80 30 Immediately 5–10s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.