Talent Tournament

Ranking Dojo Stages · Arena of Destiny · 1/1

Energy10
Base HP9,999,999
Map length4,200
Max enemies20
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseAngelDarkTraitlessBehemoth

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
Enemy No.720 Boss Unlimited 100% 10 1 Start 2–6s
Boraphim Boss 1 120% 1,728,000 21,240 0.07s
Director Kurosawah Boss 1 480% 960,000 90,062 0.07s
Dober P.D Boss 1 240% 1,920,000 13,200 0.07s
H. Nah Boss 1 360% 720,000 21,963 0.07s
Boraphim Boss 1 120% 1,728,000 21,240 0.07s
Director Kurosawah Boss 1 480% 960,000 90,062 0.07s
Dober P.D Boss 1 240% 1,920,000 13,200 0.07s
H. Nah Boss 1 200% 400,000 12,202 0.07s
Boraphim Boss 2 1×2 120% 1,728,000 21,240 0.07s 2–6s
Director Kurosawah Boss 2 1×2 400% 800,000 75,052 0.07s 2–6s
Dober P.D Boss 2 1×2 150% 1,200,000 8,250 0.07s 2–6s
H. Nah Boss 2 1×2 200% 400,000 12,202 0.07s 2–6s
Angelic Sleipnir Boss 1 150% 544,500 3,370 0.07s
Otta-smack-u Boss 1 400% 120,000 5,988 0.07s
Ragin' Gory Boss 1 100% 321,234 11,234 0.07s
Once base HP ≤ 0% 9 types
Boraphim 1 120% 1,728,000 21,240 Immediately
Doge Dark 2 1440% 72,000 28,800 Immediately 6.67s
Gabriel 2 600% 78,000 9,300 Immediately 6.67s
Dober P.D 1 240% 1,920,000 13,200 Immediately
H. Nah 1 300% 600,000 18,303 Immediately
Ragin' Gory 2 150% 481,851 16,851 Immediately 16.67s
Director Kurosawah 1 400% 800,000 75,052 Immediately
Doge Dark 2 1200% 60,000 24,000 Immediately 10s
Otta-smack-u 1 600% 180,000 8,982 Immediately
Dober P.D 1 150% 1,200,000 8,250 Immediately
Boraphim 1 100% 1,440,000 17,700 Immediately
Doge Dark 2 800% 40,000 16,000 Immediately 10s
H. Nah 1 200% 400,000 12,202 Immediately
Angelic Sleipnir 1 150% 544,500 3,370 Immediately
Gabriel 3 300% 39,000 4,650 Immediately 10s
Otta-smack-u 2 400% 120,000 5,988 Immediately 16.67s
Ragin' Gory 2 100% 321,234 11,234 Immediately 20s
Doge Dark 2 800% 40,000 16,000 Immediately 10s
Gabriel 2 300% 39,000 4,650 Immediately 10s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.