Ranking Dojo Stages · Arena of Honor · 1/1
Energy30
Base HP9,999,999
Map length4,200
Max enemies12
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseDarkAngelTraitlessRedFloating
Boss
-
Enemy No.283 100% magnification HP100 Attack999,999 AppearsBase HP ≤ 0% -
Shadow Boxer K 500% magnification HP400,000 Attack24,985 Appearsafter 0.07s -
Demon Teacher Bear 1000% magnification HP1,500,000 Attack30,000 Appearsafter 0.07s -
Shadow Boxer K 450% magnification HP360,000 Attack22,486 Appearsafter 0.07s -
Demon Teacher Bear 900% magnification HP1,350,000 Attack27,000 Appearsafter 0.07s -
Shadow Boxer K 400% magnification HP320,000 Attack19,988 Appearsafter 0.07s -
Demon Teacher Bear 800% magnification HP1,200,000 Attack24,000 Appearsafter 0.07s -
Shadow Boxer K 350% magnification HP280,000 Attack17,489 Appearsafter 0.07s -
Demon Teacher Bear 700% magnification HP1,050,000 Attack21,000 Appearsafter 0.07s -
Shadow Boxer K 300% magnification HP240,000 Attack14,991 Appearsafter 0.07s -
Demon Teacher Bear 600% magnification HP900,000 Attack18,000 Appearsafter 0.07s -
Akaza 1000% magnification HP1,600,000 Attack36,000 Appearsafter 0.07s -
Shy Boy 1000% magnification HP350,000 Attack5,000 Appearsafter 0.07s -
Heavenly Hippoe 250% magnification HP137,500 Attack4,500 Appearsafter 0.07s -
Shy Boy 800% magnification HP280,000 Attack4,000 Appearsafter 0.07s -
Demon Teacher Bear 200% magnification HP300,000 Attack6,000 Appearsafter 0.07s -
Enmu 2800% magnification HP196,000 Attack14,000 Appearsafter 0.07s -
Shadow Boxer K 100% magnification HP80,000 Attack4,997 Appearsafter 0.07s -
Demon Teacher Bear 40% magnification HP60,000 Attack1,200 Appearsafter 0.07s -
Demon Gory 250% magnification HP7,500 Attack750 Appearsafter 0.07s -
Rui 23% magnification HP23,000 Attack1,104 Appearsafter 0.07s
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 9 types | ||||||
| | 1 | 500% | 400,000 | 24,985 | 0.07s | — |
| | 1 | 500% | 400,000 | 24,985 | 10s | — |
| | 2 | 800% | 440,000 | 14,400 | 0.07s | 3.33–6.67s |
| | 2 | 4000% | 120,000 | 12,000 | 6.67s | 3.33–6.67s |
| | 1 | 1000% | 1,500,000 | 30,000 | 0.07s | — |
| | 1 | 2800% | 980,000 | 14,000 | 6.67s | — |
| | 5 | 4000% | 18,000 | 320 | 0.07s | 1.67–3.33s |
| | 1 | 450% | 360,000 | 22,486 | 0.07s | — |
| | 1 | 450% | 360,000 | 22,486 | 10s | — |
| | 2 | 700% | 385,000 | 12,600 | 0.07s | 3.33–6.67s |
| | 2 | 3600% | 108,000 | 10,800 | 6.67s | 3.33–6.67s |
| | 1 | 900% | 1,350,000 | 27,000 | 0.07s | — |
| | 1 | 2400% | 840,000 | 12,000 | 6.67s | — |
| | 5 | 3500% | 15,750 | 280 | 0.07s | 1.67–3.33s |
| | 1 | 400% | 320,000 | 19,988 | 0.07s | — |
| | 1 | 400% | 320,000 | 19,988 | 10s | — |
| | 2 | 600% | 330,000 | 10,800 | 0.07s | 3.33–6.67s |
| | 2 | 3200% | 96,000 | 9,600 | 6.67s | 3.33–6.67s |
| | 1 | 800% | 1,200,000 | 24,000 | 0.07s | — |
| | 1 | 2000% | 700,000 | 10,000 | 6.67s | — |
| | 5 | 3500% | 15,750 | 280 | 0.07s | 1.67–3.33s |
| | 1 | 350% | 280,000 | 17,489 | 0.07s | — |
| | 1 | 350% | 280,000 | 17,489 | 10s | — |
| | 2 | 500% | 275,000 | 9,000 | 0.07s | 3.33–6.67s |
| | 2 | 2800% | 84,000 | 8,400 | 6.67s | 3.33–6.67s |
| | 1 | 700% | 1,050,000 | 21,000 | 0.07s | — |
| | 1 | 1600% | 560,000 | 8,000 | 6.67s | — |
| | 5 | 3500% | 15,750 | 280 | 0.07s | 1.67–3.33s |
| | 1 | 300% | 240,000 | 14,991 | 0.07s | — |
| | 1 | 300% | 240,000 | 14,991 | 10s | — |
| | 2 | 400% | 220,000 | 7,200 | 0.07s | 3.33–6.67s |
| | 2 | 2400% | 72,000 | 7,200 | 6.67s | 3.33–6.67s |
| | 1 | 600% | 900,000 | 18,000 | 0.07s | — |
| | 1 | 1200% | 420,000 | 6,000 | 6.67s | — |
| | 5 | 3000% | 13,500 | 240 | 0.07s | 1.67–3.33s |
| | 1 | 1000% | 1,600,000 | 36,000 | 0.07s | — |
| | 2 | 300% | 165,000 | 5,400 | 0.07s | 13.33–16.67s |
| | 5 | 3000% | 13,500 | 240 | 0.07s | 1.67–3.33s |
| | 2 | 2000% | 60,000 | 6,000 | 6.67s | 6.67–10s |
| | 1 | 1000% | 350,000 | 5,000 | 0.07s | — |
| | 2 | 250% | 200,000 | 12,492 | 3.33s | 6.67–10s |
| | 3 | 1600% | 48,000 | 4,800 | 6.67s | 6.67–10s |
| | 1 | 250% | 137,500 | 4,500 | 0.07s | — |
| | 5 | 2400% | 10,800 | 192 | 0.07s | 3.33–6.67s |
| | 2 | 250% | 137,500 | 4,500 | 3.33s | 6.67–10s |
| | 1 | 1600% | 48,000 | 4,800 | 6.67s | — |
| | 1 | 800% | 280,000 | 4,000 | 0.07s | — |
| | 2 | 1600% | 48,000 | 4,800 | 0.07s | 13.33–20s |
| | 1 | 800% | 280,000 | 4,000 | 3.33s | — |
| | 2 | 200% | 160,000 | 9,994 | 6.67s | 6.67–8s |
| | 1 | 200% | 300,000 | 6,000 | 0.07s | — |
| | 5 | 1800% | 8,100 | 144 | 0.07s | 1.67–3.33s |
| | 2 | 200% | 110,000 | 3,600 | 6.67s | 10–13.33s |
| | 1 | 2800% | 196,000 | 14,000 | 0.07s | — |
| | 1 | 400% | 140,000 | 2,000 | 0.07s | — |
| | 5 | 1000% | 4,500 | 80 | 0.07s | 1.67–3.33s |
| | 1 | 1000% | 30,000 | 3,000 | 6.67s | — |
| | 1 | 100% | 80,000 | 4,997 | 0.07s | — |
| | 5 | 600% | 2,700 | 48 | 0.07s | 1.67–3.33s |
| | 3 | 800% | 24,000 | 2,400 | 3.33s | 6.67–10s |
| | 1 | 40% | 60,000 | 1,200 | 0.07s | — |
| | 5 | 500% | 2,250 | 40 | 0.07s | 3.33–6.67s |
| | 1 | 250% | 7,500 | 750 | 0.07s | — |
| | 1 | 250% | 7,500 | 750 | 3.33s | — |
| | 1 | 23% | 23,000 | 1,104 | 0.07s | — |
| | 4 | 200% | 900 | 16 | 0.07s | 3.33–6.67s |
| Once base HP ≤ 0% 1 type | ||||||
| | 1 | 100% | 100 | 999,999 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.