Tearful Tournament

Ranking Dojo Stages · Arena of Power · 1/1

Energy30
Base HP9,999,999
Map length4,200
Max enemies10
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseFloatingRedAlienAngelTraitlessDark

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
Once base HP ≤ 1% 8 types
Pigeon de Sable 2 1×2 800% 66,400 9,600 Immediately 0.07s
Shy Boy 2 1×2 4000% 1,400,000 20,000 Immediately 0.07s
Ginger Snache 55 1×55 200% 24,000 3,600 Immediately 0.07s
Kroxo 55 1×55 1000% 30,000 9,000 Immediately 0.07s
Angelic Gory 2 600% 588,000 33,402 Immediately 1.67–3.33s
R.Ost 1 550% 1,870,000 39,600 Immediately
Dark Otter 3 550% 962,500 35,733 Immediately 1.67–3.33s
Razorback 1 200% 2,300,000 40,000 Immediately
Pigeon de Sable 2 1×2 600% 49,800 7,200 Immediately 0.07s
Shy Boy 2 1×2 3200% 1,120,000 16,000 Immediately 0.07s
Angelic Gory 2 450% 441,000 25,051 Immediately 1.67–3.33s
R.Ost 1 400% 1,360,000 28,800 Immediately
Dark Otter 3 400% 700,000 25,988 Immediately 1.67–3.33s
Razorback 1 150% 1,725,000 30,000 Immediately
Pigeon de Sable 2 1×2 400% 33,200 4,800 Immediately 0.07s
Shy Boy 2 1×2 2400% 840,000 12,000 Immediately 0.07s
Angelic Gory 2 300% 294,000 16,701 Immediately 1.67–3.33s
R.Ost 1 250% 850,000 18,000 Immediately
Dark Otter 3 250% 437,500 16,242 Immediately 1.67–3.33s
Razorback 1 100% 1,150,000 20,000 Immediately
Pigeon de Sable 2 1×2 300% 24,900 3,600 Immediately 0.07s
Shy Boy 2 1×2 2000% 700,000 10,000 Immediately 0.07s
Angelic Gory 2 200% 196,000 11,134 Immediately 1.67–3.33s
R.Ost 1 150% 510,000 10,800 Immediately
Dark Otter 3 150% 262,500 9,745 Immediately 1.67–3.33s
Shy Boy 1 1000% 350,000 5,000 Immediately
Kroxo Boss 1 100% 3,000 900 Immediately
Once base HP ≤ 0% 2 types
Enemy No.283 Boss 1 100% 100 999,999 Immediately
Kroxo Unlimited 1000% 30,000 9,000 Immediately 16.67–33.33s
Kroxo Unlimited 1000% 30,000 9,000 Immediately 16.67–33.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.