Ranking Dojo Stages · Arena of Honor · 1/1
Energy30
Base HP9,999,999
Map length4,200
Max enemies20
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseTraitlessRed
Boss
-
Enemy No.283 100% magnification HP100 Attack999,999 AppearsBase HP ≤ 0% -
Ryu 200% magnification HP400,000 Attack8,000 Appearsafter 0.07s -
Guile 200% magnification HP800,000 Attack21,000 Appearsafter 0.07s -
Chun-Li 200% magnification HP720,000 Attack10,200 Appearsafter 0.07s -
Zangief 185% magnification HP1,387,500 Attack14,800 Appearsafter 0.07s -
Blanka 185% magnification HP296,000 Attack24,050 Appearsafter 0.07s -
Ken 180% magnification HP1,080,000 Attack64,800 Appearsafter 0.07s -
Dhalsim 180% magnification HP432,000 Attack24,300 Appearsafter 0.07s -
Ryu 170% magnification HP340,000 Attack6,800 Appearsafter 0.07s -
Guile 170% magnification HP680,000 Attack17,850 Appearsafter 0.07s -
Chun-Li 170% magnification HP612,000 Attack8,670 Appearsafter 0.07s -
Zangief 155% magnification HP1,162,500 Attack12,400 Appearsafter 0.07s -
Blanka 155% magnification HP248,000 Attack20,150 Appearsafter 0.07s -
Ken 150% magnification HP900,000 Attack54,000 Appearsafter 0.07s -
Dhalsim 150% magnification HP360,000 Attack20,250 Appearsafter 0.07s -
Ryu 140% magnification HP280,000 Attack5,600 Appearsafter 0.07s -
Guile 140% magnification HP560,000 Attack14,698 Appearsafter 0.07s -
Chun-Li 140% magnification HP503,999 Attack7,140 Appearsafter 0.07s -
Zangief 125% magnification HP937,500 Attack10,000 Appearsafter 0.07s -
Blanka 125% magnification HP200,000 Attack16,250 Appearsafter 0.07s -
Ken 120% magnification HP720,000 Attack43,200 Appearsafter 0.07s -
Dhalsim 120% magnification HP288,000 Attack16,200 Appearsafter 0.07s -
Ryu 110% magnification HP220,000 Attack4,400 Appearsafter 0.07s -
Guile 110% magnification HP440,000 Attack11,550 Appearsafter 0.07s -
Chun-Li 110% magnification HP396,000 Attack5,610 Appearsafter 0.07s -
Zangief 95% magnification HP712,500 Attack7,600 Appearsafter 0.07s -
Blanka 95% magnification HP152,000 Attack12,350 Appearsafter 0.07s -
Ken 90% magnification HP540,000 Attack32,400 Appearsafter 0.07s -
Dhalsim 90% magnification HP216,000 Attack12,150 Appearsafter 0.07s -
Ryu 80% magnification HP160,000 Attack3,200 Appearsafter 0.07s -
Guile 80% magnification HP320,000 Attack8,400 Appearsafter 0.07s -
Chun-Li 80% magnification HP288,000 Attack4,080 Appearsafter 0.07s -
Zangief 65% magnification HP487,500 Attack5,200 Appearsafter 0.07s -
Blanka 65% magnification HP104,000 Attack8,450 Appearsafter 0.07s -
Ken 60% magnification HP360,000 Attack21,600 Appearsafter 0.07s -
Dhalsim 60% magnification HP144,000 Attack8,100 Appearsafter 0.07s -
Ryu 50% magnification HP100,000 Attack2,000 Appearsafter 0.07s -
Guile 50% magnification HP200,000 Attack5,250 Appearsafter 0.07s -
Chun-Li 50% magnification HP180,000 Attack2,550 Appearsafter 0.07s -
Zangief 35% magnification HP262,500 Attack2,800 Appearsafter 0.07s -
Blanka 35% magnification HP56,000 Attack4,550 Appearsafter 0.07s -
Ken 30% magnification HP180,000 Attack10,800 Appearsafter 0.07s -
Dhalsim 30% magnification HP72,000 Attack4,050 Appearsafter 0.07s -
Guile 20% magnification HP80,000 Attack2,100 Appearsafter 0.07s -
Blanka 20% magnification HP32,000 Attack2,600 Appearsafter 0.07s -
Ken 8% magnification HP48,000 Attack2,880 Appearsafter 0.07s -
Ryu 6% magnification HP12,000 Attack240 Appearsafter 0.07s
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 1 | 200% | 400,000 | 8,000 | 0.07s | — |
| | 1 | 200% | 800,000 | 21,000 | 0.07s | — |
| | 1 | 200% | 720,000 | 10,200 | 0.07s | — |
| | 1 | 185% | 1,387,500 | 14,800 | 0.07s | — |
| | 1 | 185% | 296,000 | 24,050 | 0.07s | — |
| | 1 | 180% | 1,080,000 | 64,800 | 0.07s | — |
| | 1 | 180% | 432,000 | 24,300 | 0.07s | — |
| | 1 | 170% | 340,000 | 6,800 | 0.07s | — |
| | 1 | 170% | 680,000 | 17,850 | 0.07s | — |
| | 1 | 170% | 612,000 | 8,670 | 0.07s | — |
| | 1 | 155% | 1,162,500 | 12,400 | 0.07s | — |
| | 1 | 155% | 248,000 | 20,150 | 0.07s | — |
| | 1 | 150% | 900,000 | 54,000 | 0.07s | — |
| | 1 | 150% | 360,000 | 20,250 | 0.07s | — |
| | 1 | 140% | 280,000 | 5,600 | 0.07s | — |
| | 1 | 140% | 560,000 | 14,698 | 0.07s | — |
| | 1 | 140% | 503,999 | 7,140 | 0.07s | — |
| | 1 | 125% | 937,500 | 10,000 | 0.07s | — |
| | 1 | 125% | 200,000 | 16,250 | 0.07s | — |
| | 1 | 120% | 720,000 | 43,200 | 0.07s | — |
| | 1 | 120% | 288,000 | 16,200 | 0.07s | — |
| | 1 | 110% | 220,000 | 4,400 | 0.07s | — |
| | 1 | 110% | 440,000 | 11,550 | 0.07s | — |
| | 1 | 110% | 396,000 | 5,610 | 0.07s | — |
| | 1 | 95% | 712,500 | 7,600 | 0.07s | — |
| | 1 | 95% | 152,000 | 12,350 | 0.07s | — |
| | 1 | 90% | 540,000 | 32,400 | 0.07s | — |
| | 1 | 90% | 216,000 | 12,150 | 0.07s | — |
| | 1 | 80% | 160,000 | 3,200 | 0.07s | — |
| | 1 | 80% | 320,000 | 8,400 | 0.07s | — |
| | 1 | 80% | 288,000 | 4,080 | 0.07s | — |
| | 1 | 65% | 487,500 | 5,200 | 0.07s | — |
| | 1 | 65% | 104,000 | 8,450 | 0.07s | — |
| | 1 | 60% | 360,000 | 21,600 | 0.07s | — |
| | 1 | 60% | 144,000 | 8,100 | 0.07s | — |
| | 1 | 50% | 100,000 | 2,000 | 0.07s | — |
| | 1 | 50% | 200,000 | 5,250 | 0.07s | — |
| | 1 | 50% | 180,000 | 2,550 | 0.07s | — |
| | 1 | 35% | 262,500 | 2,800 | 0.07s | — |
| | 1 | 35% | 56,000 | 4,550 | 0.07s | — |
| | 1 | 30% | 180,000 | 10,800 | 0.07s | — |
| | 1 | 30% | 72,000 | 4,050 | 0.07s | — |
| | 1 | 20% | 80,000 | 2,100 | 0.07s | — |
| | 1 | 20% | 32,000 | 2,600 | 0.07s | — |
| | 1 | 8% | 48,000 | 2,880 | 0.07s | — |
| | 1 | 6% | 12,000 | 240 | 0.07s | — |
| Once base HP ≤ 0% 1 type | ||||||
| | 1 | 100% | 100 | 999,999 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.