Ranking Dojo Stages · Arena of Honor · 1/1

Energy30
Base HP9,999,999
Map length4,200
Max enemies12
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseFloatingTraitlessAngel

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 9 types
Teacher Bun Bun Boss 1 1900% 1,899,981 42,750 Start
Wall Doge 3 1400% 420,000 6,440 Start 3.33s
Chickful A Boss 1 650% 1,040,000 84,500 Start
Angelic Sleipnir 1 650% 2,359,500 14,605 Start
Owlbrow 3 1600% 160,000 48,000 Start 10.67–13.33s
Owlbrow Boss 1 1600% 160,000 48,000 Start
Pigeon de Sable 6 1400% 116,200 16,800 Start 9.33–12s
Angelic Gory Boss 1 1200% 1,176,000 66,804 Start
Gabriel 3 1300% 169,000 20,150 Start 8–10s
Gabriel 5 1300% 169,000 20,150 Start 4s
Teacher Bun Bun Boss 1 1800% 1,799,982 40,500 Start
Wall Doge 3 1300% 390,000 5,980 Start 3.33s
Chickful A Boss 1 600% 960,000 78,000 Start
Angelic Sleipnir 1 600% 2,178,000 13,482 Start
Owlbrow 3 1500% 150,000 45,000 Start 10.67–13.33s
Owlbrow Boss 1 1500% 150,000 45,000 Start
Pigeon de Sable 6 1300% 107,900 15,600 Start 9.33–12s
Angelic Gory Boss 1 1100% 1,078,000 61,237 Start
Gabriel 3 1200% 156,000 18,600 Start 8–10s
Gabriel 5 1200% 156,000 18,600 Start 4s
Teacher Bun Bun Boss 1 1700% 1,699,983 38,250 Start
Wall Doge 3 1200% 360,000 5,520 Start 3.33s
Chickful A Boss 1 550% 880,000 71,500 Start
Angelic Sleipnir 1 550% 1,996,500 12,358 Start
Owlbrow 3 1400% 140,000 42,000 Start 10.67–13.33s
Owlbrow Boss 1 1400% 140,000 42,000 Start
Pigeon de Sable 6 1200% 99,600 14,400 Start 9.33–12s
Angelic Gory Boss 1 1000% 980,000 55,670 Start
Gabriel 3 1100% 143,000 17,050 Start 8–10s
Gabriel 5 1100% 143,000 17,050 Start 4s
Teacher Bun Bun Boss 1 1600% 1,599,984 36,000 Start
Wall Doge 3 1100% 330,000 5,060 Start 3.33s
Chickful A Boss 1 500% 800,000 65,000 Start
Angelic Sleipnir 1 500% 1,815,000 11,235 Start
Owlbrow 3 1300% 130,000 39,000 Start 10.67–13.33s
Owlbrow Boss 1 1300% 130,000 39,000 Start
Pigeon de Sable 6 1100% 91,300 13,200 Start 9.33–12s
Angelic Gory Boss 1 900% 882,000 50,103 Start
Gabriel 3 1000% 130,000 15,500 Start 8–10s
Gabriel 5 1000% 130,000 15,500 Start 4s
Teacher Bun Bun Boss 1 1500% 1,499,985 33,750 Start
Wall Doge 3 1000% 300,000 4,600 Start 3.33s
Chickful A Boss 1 450% 720,000 58,500 Start
Angelic Sleipnir 1 450% 1,633,500 10,111 Start
Owlbrow 3 1200% 120,000 36,000 Start 10.67–13.33s
Owlbrow Boss 1 1200% 120,000 36,000 Start
Pigeon de Sable 6 1000% 83,000 12,000 Start 9.33–12s
Angelic Gory Boss 1 800% 784,000 44,536 Start
Gabriel 3 900% 117,000 13,950 Start 8–10s
Gabriel 5 900% 117,000 13,950 Start 4s
Teacher Bun Bun Boss 1 1400% 1,399,986 31,500 Start
Wall Doge 3 900% 270,000 4,140 Start 3.33s
Chickful A Boss 1 400% 640,000 52,000 Start
Angelic Sleipnir 1 400% 1,452,000 8,988 Start
Owlbrow 3 1100% 110,000 33,000 Start 10.67–13.33s
Owlbrow Boss 1 1100% 110,000 33,000 Start
Pigeon de Sable 6 900% 74,700 10,800 Start 9.33–12s
Angelic Gory Boss 1 700% 686,000 38,969 Start
Gabriel 3 800% 104,000 12,400 Start 8–10s
Gabriel 5 800% 104,000 12,400 Start 4s
Teacher Bun Bun Boss 1 1300% 1,299,987 29,250 Start
Wall Doge 3 800% 240,000 3,680 Start 3.33s
Chickful A Boss 1 350% 560,000 45,500 Start
Angelic Sleipnir 1 350% 1,270,500 7,864 Start
Owlbrow 3 1000% 100,000 30,000 Start 10.67–13.33s
Owlbrow Boss 1 1000% 100,000 30,000 Start
Pigeon de Sable 6 800% 66,400 9,600 Start 9.33–12s
Angelic Gory Boss 1 600% 588,000 33,402 Start
Gabriel 3 700% 91,000 10,850 Start 8–10s
Gabriel 5 700% 91,000 10,850 Start 4s
Teacher Bun Bun Boss 1 1200% 1,199,988 27,000 Start
Wall Doge 3 700% 210,000 3,220 Start 3.33s
Chickful A Boss 1 300% 480,000 39,000 Start
Angelic Sleipnir 1 300% 1,089,000 6,741 Start
Owlbrow 3 900% 90,000 27,000 Start 10.67–13.33s
Owlbrow Boss 1 900% 90,000 27,000 Start
Pigeon de Sable 6 700% 58,100 8,400 Start 9.33–12s
Angelic Gory Boss 1 500% 490,000 27,835 Start
Gabriel 3 600% 78,000 9,300 Start 8–10s
Gabriel 5 600% 78,000 9,300 Start 4s
Teacher Bun Bun Boss 1 1100% 1,099,989 24,750 Start
Wall Doge 3 600% 180,000 2,760 Start 3.33s
Chickful A Boss 1 250% 400,000 32,500 Start
Angelic Sleipnir 1 250% 907,500 5,617 Start
Owlbrow 3 800% 80,000 24,000 Start 10.67–13.33s
Owlbrow Boss 1 800% 80,000 24,000 Start
Pigeon de Sable 6 600% 49,800 7,200 Start 9.33–12s
Angelic Gory Boss 1 400% 392,000 22,268 Start
Gabriel 3 500% 65,000 7,750 Start 8–10s
Gabriel 5 500% 65,000 7,750 Start 4s
Teacher Bun Bun Boss 1 1000% 999,990 22,500 Start
Wall Doge 3 500% 150,000 2,300 Start 3.33s
Chickful A Boss 1 200% 320,000 26,000 Start
Angelic Sleipnir 1 200% 726,000 4,494 Start
Owlbrow 3 700% 70,000 21,000 Start 10.67–13.33s
Owlbrow Boss 1 700% 70,000 21,000 Start
Pigeon de Sable 6 500% 41,500 6,000 Start 9.33–12s
Angelic Gory Boss 1 300% 294,000 16,701 Start
Gabriel 3 400% 52,000 6,200 Start 8–10s
Gabriel 5 400% 52,000 6,200 Start 4s
Teacher Bun Bun Boss 1 900% 899,991 20,250 Start
Wall Doge 3 400% 120,000 1,840 Start 3.33s
Chickful A Boss 1 150% 240,000 19,500 Start
Angelic Sleipnir 1 150% 544,500 3,370 Start
Owlbrow 3 600% 60,000 18,000 Start 10.67–13.33s
Owlbrow Boss 1 600% 60,000 18,000 Start
Pigeon de Sable 6 400% 33,200 4,800 Start 9.33–12s
Angelic Gory Boss 1 200% 196,000 11,134 Start
Gabriel 3 300% 39,000 4,650 Start 8–10s
Gabriel 5 300% 39,000 4,650 Start 4s
Teacher Bun Bun Boss 1 800% 799,992 18,000 Start
Wall Doge 3 300% 90,000 1,380 Start 3.33s
Chickful A Boss 1 100% 160,000 13,000 Start
Angelic Sleipnir 1 100% 363,000 2,247 Start
Owlbrow 3 500% 50,000 15,000 Start 10.67–13.33s
Owlbrow Boss 1 500% 50,000 15,000 Start
Pigeon de Sable 4 300% 24,900 3,600 Start 9.33–12s
Angelic Gory Boss 1 100% 98,000 5,567 Start
Gabriel 3 200% 26,000 3,100 Start 8–10s
Gabriel 5 200% 26,000 3,100 Start 4s
Mooth 2 800% 40,000 2,800 Start 10–12s
Owlbrow 2 300% 30,000 9,000 Start 13.33–16s
Owlbrow Boss 1 300% 30,000 9,000 Start
Gabriel Boss 1 150% 19,500 2,325 Start
Gabriel 6 150% 19,500 2,325 Start 10–12s
Once base HP ≤ 0% 2 types
Enemy No.283 Boss 1 100% 100 999,999 Immediately
Mooth 3 600% 30,000 2,100 Immediately 52–53.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.