Regular Event Stages · Sports Day Awakens! · 2/2

Energy150
Clear XP4,000
Base HP700,000
Map length4,000
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Rampage Cats 1 100% 250,000 1,250 5s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Trolly Blogger Unlimited 100% 500 200 Immediately 15–30s
Those Guys Unlimited 2000% 4,000 400 Immediately 14.33–20s
Those Guys 10 2000% 4,000 400 Immediately 4–8s
Rain D. 4 200% 180,000 9,094 Immediately 120s
Trolly Blogger 5 100% 500 200 Immediately 2–8s
Trolly Blogger 5 100% 500 200 Immediately 3–9s
Rain D. 3 200% 180,000 9,094 Immediately 65s
Gory Dark 6 200% 80,000 6,246 Immediately 68.67s
Rampage Cats 6 100% 250,000 1,250 Immediately 3–4s
Gory Dark 15 200% 80,000 6,246 Immediately 0.07s
Trolly Blogger 3 2000% 10,000 4,000 Immediately 2–6s
Gory Dark 5 200% 80,000 6,246 Immediately 61s
Rain D. 4 200% 180,000 9,094 Immediately 0.07s
Rampage Cats 1 100% 250,000 1,250 Immediately
Trolly Blogger Boss 1 100% 500 200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.