Regular Event Stages · Evil Cat Awakes! · 1/2

Energy150
Clear XP4,000
Base HP499,999
Map length4,200
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Kang Roo 1 1200% 48,000 3,000 6.67s
Those Guys 8 1200% 2,400 240 10s 6.67–10s
Snache 16 1200% 1,200 180 13.33s 4–12s
Otta-smack-u 1 200% 60,000 2,994 33.33s
Otta-smack-u 1 200% 60,000 2,994 40s
Squire Rel Unlimited 1200% 960 360 50s 8.33–16.67s
Those Guys Unlimited 1200% 2,400 240 100s 8.33–16.67s
Dark Otter Unlimited 100% 175,000 6,497 200s 100–166.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 8 types
Shadow Boxer K 6 3×2 150% 120,000 7,495 Immediately 50s
Dark Otter 3 100% 175,000 6,497 Immediately 30s
Snache 10 5×2 1200% 1,200 180 Immediately 0.07s
Squire Rel 5 1200% 960 360 Immediately 0.07s
Those Guys 5 1200% 2,400 240 Immediately 0.07s
Kang Roo 1 1200% 48,000 3,000 Immediately
Squire Rel 3 1200% 960 360 Immediately 0.07s
Otta-smack-u 1 200% 60,000 2,994 Immediately
Gentleman Bros. Boss 1 100% 750,000 4,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.