Regular Event Stages · Jolly St. Nick · 3/5

Energy70
Clear XP2,100
Base HP90,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 9 types
B.B.Bunny 5 150% 750 75 Start 26.67–40s
B.B.Bunny 5 150% 750 75 5s 13.33–20s
Baa Baa 5 150% 750 75 13.33s 16.67–33.33s
Doge Unlimited 150% 135 12 16.67s 13.33–20s
Snache Unlimited 150% 150 22 23.33s 13.33–20s
Sir Seal 1 150% 3,750 225 30s
Sir Seal 1 150% 3,750 225 36.67s
Christmas D. Boss 1 50% 61,250 2,981 60s
Kang Roo 1 150% 6,000 374 80s
Kang Roo 1 150% 6,000 374 85s
Kang Roo 1 150% 6,000 374 90s
Jackie Peng Unlimited 150% 1,950 120 100s 26.67–40s
Sir Seal 3 150% 3,750 225 116.67s 30s
Sir Seal 3 150% 3,750 225 120s 30s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 75% 1 type
Christmas D. 1 50% 61,250 2,981 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.