Regular Event Stages · Fri. Blitz Stage · 1/1

Energy170
Clear XP3,230
Base HP320,000
Map length4,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAngel

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys 10 800% 1,600 160 Start 4–8s
Those Guys 5 800% 1,600 160 3s 8.33–16.67s
Gabriel 3 100% 13,000 1,550 20s 13.33–26.67s
Heavenly Hippoe 1 100% 55,000 1,800 28.33s
Heavenly Hippoe 1 100% 55,000 1,800 33.33s
Gabriel 1 100% 13,000 1,550 51.67s
Gabriel 1 100% 13,000 1,550 53.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Gabriel 7 100% 13,000 1,550 Immediately 3–6s
Gabriel 7 100% 13,000 1,550 Immediately 1–3s
Gabriel Unlimited 100% 13,000 1,550 Immediately 16.67–33.33s
Heavenly Hippoe Unlimited 100% 55,000 1,800 Immediately 33.33–50s
Heavenly Hippoe 7 100% 55,000 1,800 Immediately 8–12s
Angelic Gory 4 100% 98,000 5,567 Immediately 8.33–16.67s
Those Guys Boss 1 800% 1,600 160 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.