Regular Event Stages · Tues. Blitz Stage · 1/1

Energy200
Clear XP3,800
Base HP288,000
Map length4,500
Max enemies7
Spawn interval0.03s
Enemy traits DarkTraitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark 1 200% 10,000 4,000 10s
Doge Dark 2 200% 10,000 4,000 23.33s 3.33–5s
Doge Dark 3 200% 10,000 4,000 40s 2–4s
Doge Dark Unlimited 200% 10,000 4,000 46.67s 26.67–40s
Gory Dark 1 100% 40,000 3,123 58.67s
Gory Dark 1 100% 40,000 3,123 66s
Gory Dark Unlimited 100% 40,000 3,123 100s 66.67–100s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Doge Dark Unlimited 200% 10,000 4,000 Immediately 33.33–50s
Shadow Boxer K 2 1×2 100% 80,000 4,997 Immediately 0.07s
Le'noir Boss 1 100% 460,000 16,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.