Regular Event Stages · All Hallows Road · 1/6

Energy30
Clear XP900
Base HP6,000
Map length4,800
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Pumpkin Doge 1 100% 540 24 10s
Ghost Doge 3 100% 180 16 20s 22–24s
Ghost Doge 3 100% 180 16 23.33s 22–24s
Ghost Snache 3 100% 200 30 33.33s 22–24s
Hippoe 3 100% 1,000 100 50s 26.67–40s
Pumpkin Doge 3 100% 540 24 80s 30–33.33s
Pumpkin Doge 3 100% 540 24 83.33s 30–33.33s
Ghost Doge Unlimited 100% 180 16 96.67s 20–30s
Ghost Snache Unlimited 100% 200 30 100s 20–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Pumpkin Doge Unlimited 100% 540 24 Immediately 13.33–20s
Once base HP ≤ 90% 1 type
Pumpkin Doge 9 100% 540 24 Immediately 1–2s
Pumpkin Doge Boss 1 100% 540 24 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.