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Regular Event Stages · The Battle Cats POP! · 8/8

Energy90
Clear XP3,300
Base HP160,000
Map length4,200
Max enemies11
Spawn interval0.03s
Enemy traits DarkTraitlessRedFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Dark Unlimited 100% 5,000 2,000 20s 6.67–16s
Gory Dark 6 100% 40,000 3,123 40s 40–80s
Those Guys Unlimited 400% 800 80 Start 0.67–6s
Fireworks Guys (High-Yield) Unlimited 100% 1 1 6.67s 50–50.67s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 13.33s 40–40.67s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 4 types
Gory Dark 2 100% 40,000 3,123 Immediately 0.07s
Shy Boy Unlimited 100% 35,000 500 Immediately 20–40s
The Face 1 100% 99,999 2,000 Immediately
Dark Emperor Nyandam Boss 1 700% 699,993 12,600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.