Regular Event Stages · Dark Descent III · 1/1
Energy60
Clear XP1,800
Base HP150,000
Map length4,600
Max enemies10
Spawn interval0.03s
Enemy traits DarkTraitless
Boss
Enemies 3 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | Unlimited | 100% | 5,000 | 2,000 | 10s | 4–10s |
| | Unlimited | 100% | 5,000 | 2,000 | 20s | 6–12s |
| | Unlimited | 100% | 5,000 | 2,000 | 26.67s | 10–14s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 3 | 100% | 40,000 | 3,123 | Immediately | 20–20.67s |
| | 2 | 100% | 40,000 | 3,123 | Immediately | 20–20.67s |
| | 1 | 100% | 40,000 | 3,123 | Immediately | — |
| | 1 | 100% | 5,000 | 2,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.