Regular Event Stages · Boogie Awakens! · 2/2

Energy150
Clear XP4,000
Base HP400,000
Map length4,200
Max enemies13
Spawn interval0.03s
Enemy traits TraitlessAngelRed

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Gato Amigo 1 200% 35,000 11,400 0.67s
Gato Amigo 7 200% 35,000 11,400 20s 18–22s
Gato Amigo 7 200% 35,000 11,400 24s 10–20s
Gato Amigo 5 200% 35,000 11,400 33.33s 23.33–33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Gato Amigo Unlimited 300% 52,500 17,100 Immediately 10–20s
Gato Amigo 10 300% 52,500 17,100 Immediately 4–12s
Gato Amigo 10 300% 52,500 17,100 Immediately 18–28s
Gato Amigo 10 300% 52,500 17,100 Immediately 21.33–30s
Gato Amigo Unlimited 300% 52,500 17,100 Immediately 8–16s
Angelic Sleipnir Unlimited 100% 363,000 2,247 Immediately 120–123.33s
Bore Unlimited 220% 880,000 10,641 Immediately 53.33–56.67s
Gato Amigo Boss 1 10% 1,750 570 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.