Regular Event Stages · Sweet Irony · 1/1

Energy200
Clear XP3,800
Base HP400,000
Map length3,600
Max enemies2
Spawn interval0.03s
Enemy traits MetalTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Super Metal Hippoe Unlimited 100% 8,000 3,000 233.33s 66.67–80s
Sir Metal Seal 1 100% 22,000 6,699 200s
Metal One Horn 1 100% 800 3,200 166.67s
Super Metal Hippoe 1 100% 8,000 3,000 133.33s
Metal Hippoe 1 100% 80 200 100s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 1 type
Metal Cyclone Boss 1 100% 77,777 77,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.