Regular Event Stages · Bittersweet Valentine's · 1/3
Energy100
Clear XP3,000
Base HP500,000
Map length3,800
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 800% | 1,600 | 160 | 6.67s | 13.33–16.67s |
| | 6 | 800% | 4,000 | 400 | 10s | 23.33–26.67s |
| | 2 | 800% | 12,000 | 960 | 20s | 20–23.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 1 | 150% | 54,000 | 2,250 | Immediately | — |
| | 2 | 500% | 15,000 | 5,000 | Immediately | 53.33–56.67s |
| | 4 | 800% | 12,000 | 960 | after 16.67s | 36.67–40s |
| | 3 | 150% | 54,000 | 2,250 | after 30s | 26.67–30s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.