Regular Event Stages · Memories of 2025 · 4/4

Energy300
Clear XP9,000
Base HP450,000
Map length4,500
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessDarkAngelRed

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Rain D. 1 150% 135,000 6,820 20s
Rain D. 1 150% 135,000 6,820 50s
Rain D. 1 150% 135,000 6,820 80s
Doge Dark Unlimited 100% 5,000 2,000 33.33s 16.67–33.33s
Gabriel Unlimited 200% 26,000 3,100 66.67s 20–40s
Duche Unlimited 100% 40,000 1,000 100s 40–60s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 6 types
Gabriel 3 100% 13,000 1,550 Immediately 10–20s
Doge Dark 3 200% 10,000 4,000 Immediately 8.33–16.67s
Heavenly Hippoe 3 100% 55,000 1,800 Immediately 33.33–50s
Gory Dark 3 100% 40,000 3,123 Immediately 40–60s
Christmas D. 5 200% 245,000 11,926 Immediately 20s
Duche Boss 1 100% 40,000 1,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 100% chance to open an EX stage.