Regular Event Stages · Ep. 5: The Archrivals' Return · 3/5
Energy120
Clear XP3,600
Base HP250,000
Map length4,200
Max enemies20
Spawn interval0.03s
Enemy traits AngelDarkAkuKaijinRedFloatingTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 200% | 26,000 | 3,100 | 13.33s | — |
| | 1 | 200% | 110,000 | 3,600 | 26.67s | — |
| | 1 | 200% | 100,000 | 1,400 | 16.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | 2 | 200% | 80,000 | 6,246 | after 3.33s | 73.33–80s |
| | 2 | 200% | 110,000 | 3,600 | after 16.67s | 86.67–93.33s |
| | 3 | 200% | 100,000 | 1,400 | after 40s | 53.33–60s |
| | Unlimited | 200% | 26,000 | 3,100 | after 46.67s | 26.67–33.33s |
| | 1 | 1000% | 600,000 | 20,000 | after 10s | — |
| | 1 | 100% | 900,000 | 14,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.