Regular Event Stages · Ep. 4: Secret Training · 4/5

Energy150
Clear XP75,000
Base HP300,000
Map length4,000
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessRedDarkFloating

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Boulder 2 350% 35,000 7,000 6.67s 20–26.67s
Red Wind 1 500% 25,000 500 10s
Dark Wind 1 500% 25,000 750 16.67s
Once base HP ≤ 99% 5 types
Dark Wind 7 500% 25,000 750 after 1.33s 33.33–40s
Red Wind 4 500% 25,000 500 after 6.67s 33.33–46.67s
Log 15 350% 7,000 1,750 after 0.67s 13.33–20s
Boulder 10 350% 35,000 7,000 after 5s 13.33–16.67s
Boulder 5 350% 35,000 7,000 after 16.67s 16.67–26.67s
Dark Wind 3 500% 25,000 750 after 33.33s 6.67–13.33s
Log 10 350% 7,000 1,750 after 60s 6.67–13.33s
Red Wind 3 500% 25,000 500 after 60s 3.33–6.67s
Boulder 2 350% 35,000 7,000 after 66.67s 6.67–13.33s
Teacher Bun Bun Boss 1 400% 399,996 9,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.