Tree Strike Trial

Regular Event Stages · Ep. 4: Secret Training · 1/5

Energy30
Clear XP10,000
Base HP3,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 2 types

Enemy Count Mag. HP Attack First Respawn
From the start 1 type
Red Wind 1 10% 500 10 10s
Once base HP ≤ 99% 2 types
Red Wind 2 10% 500 10 Immediately 20–26.67s
Log Boss 1 5% 100 25 Immediately
Log 3 5% 100 25 after 2s 13.33–20s
Log 5 5% 100 25 after 33.33s 46.67–53.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.