Regular Event Stages · Ep. 1: Heroes of Justice! · 8/10

Energy120
Clear XP3,600
Base HP400,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits RedKaijinDarkAkuTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Kaijin Doge Unlimited 1500% 1,350 120 3.33s 20–26.67s
Doge Dark 2 400% 20,000 8,000 6.67s 10–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Doge Dark 8 400% 20,000 8,000 after 6.67s 40–53.33s
Malizabeth 3 250% 125,000 1,750 after 6.67s 40–46.67s
Shadow Boxer K 4 200% 160,000 9,994 after 16.67s 40–46.67s
Le'noir Boss 1 100% 460,000 16,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.