Regular Event Stages · Fireworks Spectacular! · 2/2

Energy200
Clear XP6,000
Base HP1,300,000
Map length5,300
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRelicFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Fireworks Guys (High-Yield) Unlimited 100% 1 1 2s 6.67–16.67s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 4.67s 6.67–16.67s
Haniwanwan 1 100% 300,000 20,000 6.67s
Celeboodle Unlimited 1000% 90,000 50,000 13.33s 50–53.33s
Once base HP ≤ 99% 4 types
Relic Doge 1 100% 75,000 12,000 Immediately
Haniwanwan 2 100% 300,000 20,000 Immediately 53.33–60s
Othom 1 100% 800,000 11,111 after 3.33s
Fireworks Gang Boss 1 150% 1,950,000 5,550 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.