Regular Event Stages · Jumbo Invasion · 3/4
Energy200
Clear XP4,000
Base HP1,600,000
Map length4,000
Max enemies20
Spawn interval0.03s
Enemy traits AngelFloatingAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 1 | 300% | 90 | 6,000 | 6.67s | — |
| | 3 | 300% | 40,500 | 4,800 | 13.33s | 10–13.33s |
| | 1 | 2400% | 426,648 | 18,648 | 26.67s | — |
| Once base HP ≤ 99% 7 types | ||||||
| | 1 | 100% | 2,500,000 | 110,000 | Immediately | — |
| | 1 | 300% | 90 | 6,000 | Immediately | — |
| | Unlimited | 300% | 40,500 | 4,800 | Immediately | 33.33–36.67s |
| | 3 | 1200% | 288,000 | 33,600 | Immediately | 100–103.33s |
| | 5 | 2500% | 175,000 | 12,500 | Immediately | 50–53.33s |
| | 1 | 300% | 1,080,000 | 37,500 | Immediately | — |
| | 1 | 2400% | 426,648 | 18,648 | after 40s | — |
| | 3 | 300% | 90 | 6,000 | after 53.33s | 73.33–76.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.