Regular Event Stages · Jumbo Invasion · 3/4

Energy200
Clear XP4,000
Base HP1,600,000
Map length4,000
Max enemies20
Spawn interval0.03s
Enemy traits MetalAngelFloatingAlienColossus

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Metal Doge 1 300% 90 6,000 6.67s
Mr. Angel 3 300% 40,500 4,800 13.33s 10–13.33s
Maawth 1 2400% 426,648 18,648 26.67s
Once base HP ≤ 99% 7 types
Jumbo Jones Boss 1 100% 2,500,000 110,000 Immediately
Metal Doge 1 300% 90 6,000 Immediately
Mr. Angel Unlimited 300% 40,500 4,800 Immediately 33.33–36.67s
Scissoroo 3 1200% 288,000 33,600 Immediately 100–103.33s
Shibalien Elite 5 2500% 175,000 12,500 Immediately 50–53.33s
Elder Sloth 1 300% 1,080,000 37,500 Immediately
Maawth 1 2400% 426,648 18,648 after 40s
Metal Doge 3 300% 90 6,000 after 53.33s 73.33–76.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.