Regular Event Stages · Hunt for the Xenobeast · 3/4

Energy200
Clear XP4,000
Base HP1,400,000
Map length5,900
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRedFloatingRelicAlienBehemoth

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys Unlimited 4000% 8,000 800 3.33s 6.67–10s
B.B.Bunny Unlimited 4000% 20,000 2,000 6.67s 20–26.67s
Li'l Bun Bun 1 1500% 449,955 16,875 6.67s
Sir Rel 3 150% 75,000 18,750 26.67s 23.33–26.67s
Once base HP ≤ 99% 6 types
Xenobeast Bunaglios Boss 1 100% 3,600,000 48,000 Immediately
Li'l Bun Bun 4 1500% 449,955 16,875 Immediately 50–53.33s
Mooth 8 4000% 200,000 14,000 Immediately 33.33–40s
B.B.Bunny Unlimited 4000% 20,000 2,000 after 6.67s 20–26.67s
Sir Rel Unlimited 150% 75,000 18,750 after 20s 86.67–100s
Teacher Bun Bun 1 1800% 1,799,982 40,500 after 53.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.