Regular Event Stages · Summer Night, Homeward Bound · 1/3
Energy50
Clear XP950
Base HP30,000
Map length4,200
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 150% | 300 | 30 | Start | 3.33–6.67s |
| | Unlimited | 150% | 1,500 | 150 | 3.33s | 6.67–10s |
| | Unlimited | 150% | 1,950 | 120 | 6.67s | 10–13.33s |
| | Unlimited | 150% | 1,500 | 120 | 60s | 13.33–30s |
| | Unlimited | 150% | 3,750 | 225 | 80s | 26.67–53.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 150% | 6,000 | 981 | Immediately | — |
| | 5 | 150% | 6,000 | 374 | Immediately | 30–50s |
| | 2 | 150% | 22,500 | 750 | Immediately | 66.67–86.67s |
| | 1 | 150% | 4,500 | 1,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.