Regular Event Stages · Calamity in Doge Kingdom · 5/5

Energy200
Clear XP6,000
Base HP1,150,000
Map length5,500
Max enemies40
Spawn interval0.03s
Enemy traits AkuTraitlessFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Cerberus Kids 3 500% 12,500 12,500 6.67s 20–26.67s
Devil Wife 1 500% 47,500 40,000 13.33s
Jackie Peng 2 4000% 52,000 3,200 20s 6.67s
Condemned Peng 1 400% 129,000 16,800 33.33s
Once base HP ≤ 99% 7 types
Aku Doge 2 500% 22,500 11,000 Immediately 3.33–6.67s
Fallen Bear 1 150% 112,500 22,500 Immediately
Mysterious Calamity Boss 1 1400% 3,500,000 63,000 Immediately
Jackie Peng Unlimited 4000% 52,000 3,200 after 13.33s 66.67–80s
Aku Doge Unlimited 500% 22,500 11,000 after 20s 40–53.33s
Cerberus Kids Unlimited 500% 12,500 12,500 after 30s 20–30s
Devil Wife Unlimited 500% 47,500 40,000 after 33.33s 93.33–100s
Condemned Peng 2 400% 129,000 16,800 after 100s 100s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.